Heile skulen er gratis i lanseringsperioden — alle seks nivåa, alle 100 leksjonane, ingen betaling. Til kursa

Courses

Alle seks nivåa er gratis i lanseringsperioden. 100 lessons i alt.

Level 0

Before the Machine Arrives

Preparation: space, power, equipment and realistic expectations before the machine is standing in your shop.

0 av 10
Free

Space and Power

Everything you need in place in the room before the machine is set down on the floor: table height, clearance around the machine, a floor that handles vibration, and an electrical circuit that holds up.

Free

What Else You Need

The machine on its own embroiders nothing. Here you get a realistic purchasing list with starting quantities for thread, bobbins, needles, stabilizer, tools, oil and hoops.

Free

What the Machine Can and Cannot Do

Realistic expectations for size, materials and throughput, so that you never promise a customer something the machine cannot deliver - and so that you price jobs correctly from day one.

Free

Choosing a Machine

12 or 15 needles, 360 x 200 or 400 x 600 mm, one head or several. Here you get the basis for choosing the right machine for the production you actually plan to run.

Level 1

The Fundamentals

Everything you need to know to get clean, solid embroidery out of the machine - from threading to your first finished garment.

0 av 27
Free

Getting to Know the Machine

The name and function of every main part, from needle bar and rotary hook to pantograph and cap driver, and how to find your way around the menu on the screen.

Free

Unpacking and Setup

From pallet to first stitch: assembling the stand, removing the shipping locks, leveling, first startup and calibrating the hoop position.

Free

Threading

The entire thread path step by step, from the cone on the thread stand to the needle eye, with what goes wrong at every single point.

Free

Needles

DBxK5 from A to Z: sizes, point types, correct installation, change intervals, and what a bent needle does to the machine.

Free

The Bobbin

Everything about the bobbin thread: prewound and self-wound bobbins, correct direction in the bobbin case, bobbin tension and the drop test, and how long a bobbin lasts.

Free

Hoops and Hooping

The hoop sizes that come with the machine, magnetic hoops against screw hoops, and the craft of getting a garment drum-tight without stretching the fabric.

Free

Stabilizer (Backing)

Cut-away, tear-away, water-soluble, topping and adhesive: what they do, what they weigh, and what to choose for jersey, piqué, fleece, terry and caps.

Free

Your First Embroidery Run

From DST file on USB or WiFi to a finished embroidered garment: loading the design, setting the start point, using the laser, checking that the hoop clears, running the job and cleaning up.

Free

Placement on Garments

Norwegian standard measurements in centimeters for chest logos, backs, sleeves, caps and children's garments, and how to measure so that the whole run comes out identical.

Level 2

Production Quality

From "it works" to "it holds up": tension, speed, materials, caps and running production in batches.

0 av 24
Free

Thread Tension

Learn the whole tension chain from cone to needle plate, how to read the back of a satin stitch with the 1/3 rule, and how to adjust safely with a gauge instead of guesswork.

Free

Speed and Quality

The machine runs at 1,200 stitches per minute, but production quality almost always sits lower. Here you learn which speeds suit which materials and stitch types, and what high speed costs in wear.

Free

The Materials School

Nine material groups covered with needle, stabilizer, speed and the pitfalls that cost the most. From jersey and piqué to synthetic leather and chunky knit.

Free

Cap Embroidery

Caps are the most profitable and the most error-prone job in embroidery. Here you learn the cap driver and the cap frame, mounting, centering, compensating for the curved surface, and what maximum size you can actually promise the customer.

Free

Difficult Garments

Pockets, zippers, sleeves, gloves and shoes call for a different technique than a flat chest. Here you learn the cylinder arm, clamps, floating, and when you should embroider before the garment is sewn together.

Free

Color and Thread

Thread selection, thread charts and color management. You learn the difference between polyester and rayon, what 40 wt means, how to set and store the color sequence on the machine, and what you can realistically promise about Pantone matching.

Free

Appliqué and 3D Puff

Two techniques that change both the look and the economics. You learn when appliqué pays off over dense fill, how the appliqué sequence is built up, and what 3D foam demands of the design and the machine.

Free

Batch Production

From single garments to production runs. You learn setup and sequencing, a usable formula for estimating time from stitch count, and a quality check that holds up through trimming, pressing and packing.

Level 3

Digitizing and File Handling

The files, the stitches and the rules behind good embroidery - and how to put the right price on the work.

0 av 14
Free

The File Formats: DST, DSB, DHB and DHE

You learn which file formats the Sewtech machine actually reads, what a DST file contains and does not contain, and the difference between a working file and a machine file.

Free

Stitch Types and What They Do

You learn satin, fill/tatami, running and manual stitches: what each of them does to time, density and result, and where the limits lie.

Free

Underlay: The Difference Between Amateur and Professional

You learn what underlay does, which types exist, and how to choose the right underlay for each stitch type and each material.

Free

Density and Pull Compensation

You learn how stitch density is measured and chosen, and how push and pull distort the embroidery so that circles come out egg-shaped - and what you do about it.

Free

From Customer Logo to Embroiderable File

You learn to assess a customer logo before you say yes, what you have to change or reject, how to explain it to the customer, and how to proof a file you have received.

Free

Digitizing Software

You learn what Wilcom, Hatch, Ink/Stitch and Embrilliance actually do, what they cost, and what you need as a dealer or a producer.

Free

From Stitch Count to Price

You learn to calculate production time from stitch count and actual machine speed, add setup and hooping, and set a pricing model that holds up in the Norwegian market.

Level 4

Troubleshooting, Service and Maintenance

When something goes wrong: systematic troubleshooting, maintenance that keeps the machine running, and the route to service.

0 av 13
Free

Thread Breaks

Thread breaks are the most common cause of stoppage on a multi-needle machine. Here you learn a fixed order to troubleshoot in, the ten most common causes, and how to tell a top thread break from a bobbin thread break in ten seconds.

Free

Birdnesting Under the Needle Plate

A birdnest is the large clump of thread that builds up under the needle plate and stops the machine with a jolt. You learn what physically happens, the six causes, and how to get the tangle out without damaging either the garment or the hook.

Free

Needle Breaks and Skipped Stitches

Needle breaks and skipped stitches largely share the same root: the needle sits wrong, is the wrong type, or meets the hook at the wrong distance. You learn to measure, check and correct what you are allowed to touch yourself.

Free

Registration Errors: Designs That Shift

When the outline does not meet the fill, or when the design gradually shifts as the stitching goes on, you have a registration error. You learn to separate mechanical drift from hooping errors, and what to measure to prove which one it is.

Free

Hook Timing and Adjustment

Where does the line run between what you should do yourself and what requires a technician? You get a clear list, the signs that the timing has slipped, and what to document before you file a service case.

Free

Maintenance Schedule

A concrete lubrication and cleaning schedule for a single-head multi-needle machine: daily, weekly, monthly and yearly, with oil type, number of drops and a printable checklist you can hang on the wall.

Free

Error Codes and Alarms

The typical alarm messages on a Chinese-built multi-needle machine, what they mean in plain language and what you do about each of them. The exact code list from Sewtech is still being compiled; here you get the general categories.

Free

Software Updates and Settings

When you should update the firmware and when you should not, how to back up the settings first, what can go wrong along the way, and what a factory reset actually does to your machine.

Free

Warranty and Service Cases

What the Sewtech warranty covers and does not cover, what voids it, and how to file a service case. The service route for Norwegian customers goes through Kreatek in Volda, not to Sewtech directly.

Level 5

Embroidery as a Business

Pricing, customer meetings and capacity - making money from the machine, not just running it.

0 av 12
Free

Pricing in the Norwegian Market

You learn to build a pricing model that holds up at Norwegian cost levels: rate per 1,000 stitches, minimum price, setup fee, rush surcharge and volume discount. We work through three real orders from start to finish.

Free

The Customer Meeting

You learn how to manage expectations before you sew the first stitch: proof sheets, sew-outs, written approval and a clear routine for when the customer complains anyway.

Free

Embroidery or DTF

You learn when embroidery is the right technique and when DTF is, based on material, size, quantity, price, durability and look - and how to sell both without competing with yourself.

Free

Capacity and Growth

You learn to calculate real capacity per day, find where the bottleneck actually is, judge when a second machine pays off, and what you should automate first.